Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F17%3A00108716" target="_blank" >RIV/00216224:14330/17:00108716 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.2312/eged.20171025" target="_blank" >http://dx.doi.org/10.2312/eged.20171025</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.2312/eged.20171025" target="_blank" >10.2312/eged.20171025</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality
Popis výsledku v původním jazyce
In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master’s course called "Augmented Reality Interfaces". The scope of this research is to demonstrate the learning effectiveness of augmented reality and project development approaches for higher education teaching. Students were presented with the theoretical background in augmented reality in the classical way (lectures) and were asked to implement the assignment using active learning approaches. The aim of the assignment was to design and implement an augmented reality interface demonstrating various computer graphics aspects which could be used to enhance the teaching process. Their main focus was to concentrate on three aspects: interface design, interaction mediums and collaboration aspects. Data was collected for two consecutive academic years (one semester with 13 weeks per year) and results showed a very high pass-rate as well as increased engagement and student satisfaction. However, students found that this sort of approach is harder than other approaches.
Název v anglickém jazyce
Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality
Popis výsledku anglicky
In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master’s course called "Augmented Reality Interfaces". The scope of this research is to demonstrate the learning effectiveness of augmented reality and project development approaches for higher education teaching. Students were presented with the theoretical background in augmented reality in the classical way (lectures) and were asked to implement the assignment using active learning approaches. The aim of the assignment was to design and implement an augmented reality interface demonstrating various computer graphics aspects which could be used to enhance the teaching process. Their main focus was to concentrate on three aspects: interface design, interaction mediums and collaboration aspects. Data was collected for two consecutive academic years (one semester with 13 weeks per year) and results showed a very high pass-rate as well as increased engagement and student satisfaction. However, students found that this sort of approach is harder than other approaches.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proc of the 38th Annual Conference of the European Association for Computer (Eurographics 2017), Education Program, Lyon, France
ISBN
—
ISSN
1017-4656
e-ISSN
—
Počet stran výsledku
8
Strana od-do
43-50
Název nakladatele
The Eurographics Association
Místo vydání
Lyon, France
Místo konání akce
Lyon, France
Datum konání akce
1. 1. 2017
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—