Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F19%3A00110959" target="_blank" >RIV/00216224:14330/19:00110959 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/document/8864604" target="_blank" >https://ieeexplore.ieee.org/document/8864604</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/VS-Games.2019.8864604" target="_blank" >10.1109/VS-Games.2019.8864604</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping
Popis výsledku v původním jazyce
Analysis and comparison of human motion are very important for games and virtual reality. In the case of dances, teacher's or professional performance is considered as the ground truth. To provide feedback to the learner, learner's movements are compared to the teacher's movements. Recording human motion using optical motion capture system is often considered as gold standard. In this paper, the problem of getting ground truth data has been analyzed. Professional dancers, male and female, were recorded performing folk dances, alone and with a partner using an optical motion capture system. Two cases for dancing in pair, one person was wearing the suit with passive markers, and both were wearing suits. Three-dimensional marker trajectories and quaternions were compared using dynamic time warping and multidimensional dynamic time warping. Initial results show that dances performed in pair are the most similar and could be used in the applications for learning purposes.
Název v anglickém jazyce
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping
Popis výsledku anglicky
Analysis and comparison of human motion are very important for games and virtual reality. In the case of dances, teacher's or professional performance is considered as the ground truth. To provide feedback to the learner, learner's movements are compared to the teacher's movements. Recording human motion using optical motion capture system is often considered as gold standard. In this paper, the problem of getting ground truth data has been analyzed. Professional dancers, male and female, were recorded performing folk dances, alone and with a partner using an optical motion capture system. Two cases for dancing in pair, one person was wearing the suit with passive markers, and both were wearing suits. Three-dimensional marker trajectories and quaternions were compared using dynamic time warping and multidimensional dynamic time warping. Initial results show that dances performed in pair are the most similar and could be used in the applications for learning purposes.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
20200 - Electrical engineering, Electronic engineering, Information engineering
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
ISBN
9781538671238
ISSN
2474-0489
e-ISSN
2474-0489
Počet stran výsledku
4
Strana od-do
1-4
Název nakladatele
IEEE
Místo vydání
Vienna
Místo konání akce
Vienna, Austria
Datum konání akce
1. 1. 2019
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000712143600042