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Discord Achievement System for Education Gamification

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00136418" target="_blank" >RIV/00216224:14330/24:00136418 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.21125/edulearn.2024.1145" target="_blank" >https://doi.org/10.21125/edulearn.2024.1145</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.21125/edulearn.2024.1145" target="_blank" >10.21125/edulearn.2024.1145</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Discord Achievement System for Education Gamification

  • Popis výsledku v původním jazyce

    Following the pandemic, several online educational tools have been integrated into traditional teaching practices to enhance learning. Among these tools is the Discord platform, which facilitates the creation of study groups for students enrolled in various courses. However, sustaining students' motivation and engagement throughout the semester presents a challenge. Gamification has been recognized as a potential solution to mitigate this issue. Nevertheless, using the achievement systems that, by definition, should not reward the students with points that affect their final grades may pose difficulties due to the absence of substantial rewards. Hence, this paper introduces an innovative educational achievement system tool that leverages the Discord platform to reward completed milestones. For example, this system enabled us to implement ranks corresponding to specific achievement point reward thresholds. Each rank can be associated with a distinct color for the username, thereby accentuating and rewarding students' successful learning endeavors. We focus on ensuring the tool's accessibility to educators across different courses. It is also available online as an open source project. Additionally, this paper outlines the achievements developed for implementation in our software development course. Finally, we discuss the data analysis methods applicable to the accumulated event logs of achieved milestones, highlighting their potential for enhancing educational outcomes.

  • Název v anglickém jazyce

    Discord Achievement System for Education Gamification

  • Popis výsledku anglicky

    Following the pandemic, several online educational tools have been integrated into traditional teaching practices to enhance learning. Among these tools is the Discord platform, which facilitates the creation of study groups for students enrolled in various courses. However, sustaining students' motivation and engagement throughout the semester presents a challenge. Gamification has been recognized as a potential solution to mitigate this issue. Nevertheless, using the achievement systems that, by definition, should not reward the students with points that affect their final grades may pose difficulties due to the absence of substantial rewards. Hence, this paper introduces an innovative educational achievement system tool that leverages the Discord platform to reward completed milestones. For example, this system enabled us to implement ranks corresponding to specific achievement point reward thresholds. Each rank can be associated with a distinct color for the username, thereby accentuating and rewarding students' successful learning endeavors. We focus on ensuring the tool's accessibility to educators across different courses. It is also available online as an open source project. Additionally, this paper outlines the achievements developed for implementation in our software development course. Finally, we discuss the data analysis methods applicable to the accumulated event logs of achieved milestones, highlighting their potential for enhancing educational outcomes.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    16th International Conference on Education and New Learning Technologies

  • ISBN

    9788409629381

  • ISSN

    2340-1117

  • e-ISSN

  • Počet stran výsledku

    7

  • Strana od-do

    4632-4638

  • Název nakladatele

    IATED

  • Místo vydání

    Neuveden

  • Místo konání akce

    Palma, Spain

  • Datum konání akce

    1. 1. 2024

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku