Discord Achievement System for Education Gamification
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00136418" target="_blank" >RIV/00216224:14330/24:00136418 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.21125/edulearn.2024.1145" target="_blank" >https://doi.org/10.21125/edulearn.2024.1145</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.21125/edulearn.2024.1145" target="_blank" >10.21125/edulearn.2024.1145</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Discord Achievement System for Education Gamification
Popis výsledku v původním jazyce
Following the pandemic, several online educational tools have been integrated into traditional teaching practices to enhance learning. Among these tools is the Discord platform, which facilitates the creation of study groups for students enrolled in various courses. However, sustaining students' motivation and engagement throughout the semester presents a challenge. Gamification has been recognized as a potential solution to mitigate this issue. Nevertheless, using the achievement systems that, by definition, should not reward the students with points that affect their final grades may pose difficulties due to the absence of substantial rewards. Hence, this paper introduces an innovative educational achievement system tool that leverages the Discord platform to reward completed milestones. For example, this system enabled us to implement ranks corresponding to specific achievement point reward thresholds. Each rank can be associated with a distinct color for the username, thereby accentuating and rewarding students' successful learning endeavors. We focus on ensuring the tool's accessibility to educators across different courses. It is also available online as an open source project. Additionally, this paper outlines the achievements developed for implementation in our software development course. Finally, we discuss the data analysis methods applicable to the accumulated event logs of achieved milestones, highlighting their potential for enhancing educational outcomes.
Název v anglickém jazyce
Discord Achievement System for Education Gamification
Popis výsledku anglicky
Following the pandemic, several online educational tools have been integrated into traditional teaching practices to enhance learning. Among these tools is the Discord platform, which facilitates the creation of study groups for students enrolled in various courses. However, sustaining students' motivation and engagement throughout the semester presents a challenge. Gamification has been recognized as a potential solution to mitigate this issue. Nevertheless, using the achievement systems that, by definition, should not reward the students with points that affect their final grades may pose difficulties due to the absence of substantial rewards. Hence, this paper introduces an innovative educational achievement system tool that leverages the Discord platform to reward completed milestones. For example, this system enabled us to implement ranks corresponding to specific achievement point reward thresholds. Each rank can be associated with a distinct color for the username, thereby accentuating and rewarding students' successful learning endeavors. We focus on ensuring the tool's accessibility to educators across different courses. It is also available online as an open source project. Additionally, this paper outlines the achievements developed for implementation in our software development course. Finally, we discuss the data analysis methods applicable to the accumulated event logs of achieved milestones, highlighting their potential for enhancing educational outcomes.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
16th International Conference on Education and New Learning Technologies
ISBN
9788409629381
ISSN
2340-1117
e-ISSN
—
Počet stran výsledku
7
Strana od-do
4632-4638
Název nakladatele
IATED
Místo vydání
Neuveden
Místo konání akce
Palma, Spain
Datum konání akce
1. 1. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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