On the Design of Security Games: From Frustrating to Engaging Learning
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14610%2F16%3A00087694" target="_blank" >RIV/00216224:14610/16:00087694 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.usenix.org/conference/ase16/workshop-program/presentation/vykopal" target="_blank" >https://www.usenix.org/conference/ase16/workshop-program/presentation/vykopal</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
On the Design of Security Games: From Frustrating to Engaging Learning
Popis výsledku v původním jazyce
Hands-on cyber security training is generally accepted as an enjoyable and effective way of developing and practising skills that complement the knowledge gained by traditional education. At the same time, experience from organizing and participating in these events show that there is still room for making a larger impact on the learners, and providing more engaging and beneficial learning. In particular, the area of the game and exercise design is not sufficiently well-developed. There is no comprehensive methodology or best practices that can be used to prepare, test, and carry out events. We present the concept of a security game and lessons learned from a prototype game played by 260 participants. Based on the lessons, we describe the enhancements to the game design and a user study evaluating new game features. The results of the study show the importance of logging events which describe the course of the game.
Název v anglickém jazyce
On the Design of Security Games: From Frustrating to Engaging Learning
Popis výsledku anglicky
Hands-on cyber security training is generally accepted as an enjoyable and effective way of developing and practising skills that complement the knowledge gained by traditional education. At the same time, experience from organizing and participating in these events show that there is still room for making a larger impact on the learners, and providing more engaging and beneficial learning. In particular, the area of the game and exercise design is not sufficiently well-developed. There is no comprehensive methodology or best practices that can be used to prepare, test, and carry out events. We present the concept of a security game and lessons learned from a prototype game played by 260 participants. Based on the lessons, we describe the enhancements to the game design and a user study evaluating new game features. The results of the study show the importance of logging events which describe the course of the game.
Klasifikace
Druh
A - Audiovizuální tvorba
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/VI20162019014" target="_blank" >VI20162019014: Simulace, detekce a potlačení kybernetických hrozeb ohrožujících kritickou infrastrukturu</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
ISBN
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Místo vydání
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Název nakladatele resp. objednatele
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Verze
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Identifikační číslo nosiče
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