Philosophy of Video Games: Is Playing Video Games a Practice?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216275%3A25210%2F24%3A39922109" target="_blank" >RIV/00216275:25210/24:39922109 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Philosophy of Video Games: Is Playing Video Games a Practice?
Popis výsledku v původním jazyce
MacIntyre offers us a robust definition of practice that plays one of the main roles in his theory. It is precisely through this definition that we can determine the standards of an activity so that we can call it a practice - it must be a cooperative human activity that is coherent and complex, through which we can realize the goods that are related to the very activity we are engaged in, that it contains the standards of excellence that are in accordance with that activity and must be directed to a specific goal. My goal in this project is to analyze whether gaming is a practice according to the standards we are given. In order to do this, we need to make a distinction between video games. Only after that do we come to the question - playing what kind of video games can we consider a practice?
Název v anglickém jazyce
Philosophy of Video Games: Is Playing Video Games a Practice?
Popis výsledku anglicky
MacIntyre offers us a robust definition of practice that plays one of the main roles in his theory. It is precisely through this definition that we can determine the standards of an activity so that we can call it a practice - it must be a cooperative human activity that is coherent and complex, through which we can realize the goods that are related to the very activity we are engaged in, that it contains the standards of excellence that are in accordance with that activity and must be directed to a specific goal. My goal in this project is to analyze whether gaming is a practice according to the standards we are given. In order to do this, we need to make a distinction between video games. Only after that do we come to the question - playing what kind of video games can we consider a practice?
Klasifikace
Druh
B - Odborná kniha
CEP obor
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OECD FORD obor
60301 - Philosophy, History and Philosophy of science and technology
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
ISBN
978-620-7-47301-4
Počet stran knihy
85
Název nakladatele
LAP Lambert Academic Publishing AG & Co. KG
Místo vydání
Saarbrücken
Kód UT WoS knihy
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