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Effective and affective vocabulary learning through games

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F44555601%3A13510%2F19%3A43896634" target="_blank" >RIV/44555601:13510/19:43896634 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://library.iated.org/view/SUCHANKOVA2019EFF" target="_blank" >https://library.iated.org/view/SUCHANKOVA2019EFF</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Effective and affective vocabulary learning through games

  • Popis výsledku v původním jazyce

    Learning a foreign language is hard work. Learners must apply a lot of effort to understand, to repeat accurately, to manipulate newly understood language and to use the whole range of known language in language production (conversation or writing). They have to pay attention to proper pronunciation, correct language structures and their appropriate use. Attention and effort are required at every moment and must be maintained over a long period of time. Games help and encourage learners to sustain their interest and work. Games also help the teacher to create contexts in which the language is useful and meaningful. They bring real language into the classroom. They encourage learning, cooperation, all types of communication (agreeing, arguing criticizing, explaining etc.) they capture interest, increase motivation, very often develop thinking and logic, and bring enjoyment and fun into the classroom. The enjoyment of games is not restricted by age. Some learners enjoy them more than others, but this does not depend on their age. It is usually related to the appropriateness and to the role of the player. But generally most learners welcome games and are even prepared to take part in games which they would consider a little juvenile or rather boring in their mother tongues. The essential ingredient of a game is a challenge. This is not synonymous with competition. Older teenagers and adults might be reluctant to compete, being too shy or afraid of losing. All games must be carefully selected, modified to the learners? socio ? cultural background and the level of language, appropriately set, explained, carried out and evaluated. The workshop will discuss the benefits of vocabulary games in general from the point of view of psychology. It will especially concentrate on their communicative aspects and provide the participants with a sample range of such games with an on-going discussion on their advantages and disadvantages for creating a communicative and effective English lesson.

  • Název v anglickém jazyce

    Effective and affective vocabulary learning through games

  • Popis výsledku anglicky

    Learning a foreign language is hard work. Learners must apply a lot of effort to understand, to repeat accurately, to manipulate newly understood language and to use the whole range of known language in language production (conversation or writing). They have to pay attention to proper pronunciation, correct language structures and their appropriate use. Attention and effort are required at every moment and must be maintained over a long period of time. Games help and encourage learners to sustain their interest and work. Games also help the teacher to create contexts in which the language is useful and meaningful. They bring real language into the classroom. They encourage learning, cooperation, all types of communication (agreeing, arguing criticizing, explaining etc.) they capture interest, increase motivation, very often develop thinking and logic, and bring enjoyment and fun into the classroom. The enjoyment of games is not restricted by age. Some learners enjoy them more than others, but this does not depend on their age. It is usually related to the appropriateness and to the role of the player. But generally most learners welcome games and are even prepared to take part in games which they would consider a little juvenile or rather boring in their mother tongues. The essential ingredient of a game is a challenge. This is not synonymous with competition. Older teenagers and adults might be reluctant to compete, being too shy or afraid of losing. All games must be carefully selected, modified to the learners? socio ? cultural background and the level of language, appropriately set, explained, carried out and evaluated. The workshop will discuss the benefits of vocabulary games in general from the point of view of psychology. It will especially concentrate on their communicative aspects and provide the participants with a sample range of such games with an on-going discussion on their advantages and disadvantages for creating a communicative and effective English lesson.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50302 - Education, special (to gifted persons, those with learning disabilities)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    EDULEARN19 Proceedings

  • ISBN

    978-84-09-12031-4

  • ISSN

    2340-1117

  • e-ISSN

  • Počet stran výsledku

    5

  • Strana od-do

    8241-8245

  • Název nakladatele

    IATED Academy

  • Místo vydání

    Spain

  • Místo konání akce

    Palma

  • Datum konání akce

    1. 7. 2019

  • Typ akce podle státní příslušnosti

    EUR - Evropská akce

  • Kód UT WoS článku

    000553304902124