Changes in the Education Process to Raise Interest in Creativity and Innovations in IT
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F47813059%3A19520%2F25%3AA0000557" target="_blank" >RIV/47813059:19520/25:A0000557 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.e-mentor.edu.pl/eng/article/index/number/109/id/1705" target="_blank" >https://www.e-mentor.edu.pl/eng/article/index/number/109/id/1705</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.15219/em109.1705" target="_blank" >10.15219/em109.1705</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Changes in the Education Process to Raise Interest in Creativity and Innovations in IT
Popis výsledku v původním jazyce
Rapid changes in society also require changes in education. Emphasis is placed on knowledge and skills, while modern society needs a broader perception of learning supporting key competences as a set of knowledge, skills, abilities, and attitudes for application in society. Information technology (IT) is key to the development of implemented processes and it is natural to think about the challenges for IT education. The purpose of this article is to explore new activities for learning IT that increase students’ passion in IT and promote connectivism with an optimal competency framework based on measurable values of learning outcomes. The question is how to achieve optimal communication and organization of work while acquiring the necessary competences for the 21st century. The method is based on a literature review and practical experience from teaching in a selected course focused on operating systems. The interest is in working in groups, diversifying tasks for seminars and surveys to support better communication, and in creativity and courage in learning. Data were obtained from surveys in which students answered questions, evaluated individual lessons, and specified topics for further assignments in which they would be interested. Learning experiences and survey analysis show students’ interest in variability in IT. For teachers, it is about collaborating with students, and encouraging their curiosity by actively engaging them in the learning process. Students value freedom, cooperation, thinking about difficulties, or being able to create a plan for future business building using IT.
Název v anglickém jazyce
Changes in the Education Process to Raise Interest in Creativity and Innovations in IT
Popis výsledku anglicky
Rapid changes in society also require changes in education. Emphasis is placed on knowledge and skills, while modern society needs a broader perception of learning supporting key competences as a set of knowledge, skills, abilities, and attitudes for application in society. Information technology (IT) is key to the development of implemented processes and it is natural to think about the challenges for IT education. The purpose of this article is to explore new activities for learning IT that increase students’ passion in IT and promote connectivism with an optimal competency framework based on measurable values of learning outcomes. The question is how to achieve optimal communication and organization of work while acquiring the necessary competences for the 21st century. The method is based on a literature review and practical experience from teaching in a selected course focused on operating systems. The interest is in working in groups, diversifying tasks for seminars and surveys to support better communication, and in creativity and courage in learning. Data were obtained from surveys in which students answered questions, evaluated individual lessons, and specified topics for further assignments in which they would be interested. Learning experiences and survey analysis show students’ interest in variability in IT. For teachers, it is about collaborating with students, and encouraging their curiosity by actively engaging them in the learning process. Students value freedom, cooperation, thinking about difficulties, or being able to create a plan for future business building using IT.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
e-mentor
ISSN
1731-6758
e-ISSN
—
Svazek periodika
2
Číslo periodika v rámci svazku
109
Stát vydavatele periodika
PL - Polská republika
Počet stran výsledku
9
Strana od-do
4-12
Kód UT WoS článku
001513292900001
EID výsledku v databázi Scopus
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