The method of the business game in the training of specialists for the automotive industry
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41110%2F23%3A94672" target="_blank" >RIV/60460709:41110/23:94672 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.e3s-conferences.org/articles/e3sconf/abs/2023/26/e3sconf_uesf2023_09004/e3sconf_uesf2023_09004.html" target="_blank" >https://www.e3s-conferences.org/articles/e3sconf/abs/2023/26/e3sconf_uesf2023_09004/e3sconf_uesf2023_09004.html</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1051/e3sconf/202338909004" target="_blank" >10.1051/e3sconf/202338909004</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The method of the business game in the training of specialists for the automotive industry
Popis výsledku v původním jazyce
The use of business games in the educational process is one of the highly effective forms used for active learning. During the business games, the professional competencies of the participants are improved by solving practical problems. The working conditions of modern transport technology engineers provide for the adoption of management decisions in a short time with minimal time to think about the situation. Therefore, their actions should be brought to the level of automatism. Within the framework of the business game, it becomes possible to consider various alternative solutions to practical professional problems. And this, in turn, creates prerequisites for the formation of various professional competencies among trainees The use of a competence-based approach in the process of training engineers for the transport industry makes it possible to prepare specialists capable of independent professional improvement and able to apply in practical professional activity the knowledge, skills and abilities acquired in the course of training. The need for psychological and social competence among engineers of the transport industry is predetermined by the great influence of the human factor in the transport industry.
Název v anglickém jazyce
The method of the business game in the training of specialists for the automotive industry
Popis výsledku anglicky
The use of business games in the educational process is one of the highly effective forms used for active learning. During the business games, the professional competencies of the participants are improved by solving practical problems. The working conditions of modern transport technology engineers provide for the adoption of management decisions in a short time with minimal time to think about the situation. Therefore, their actions should be brought to the level of automatism. Within the framework of the business game, it becomes possible to consider various alternative solutions to practical professional problems. And this, in turn, creates prerequisites for the formation of various professional competencies among trainees The use of a competence-based approach in the process of training engineers for the transport industry makes it possible to prepare specialists capable of independent professional improvement and able to apply in practical professional activity the knowledge, skills and abilities acquired in the course of training. The need for psychological and social competence among engineers of the transport industry is predetermined by the great influence of the human factor in the transport industry.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Ural Environmental Science Forum on Sustainable Development of Industrial Region, UESF 2023
ISBN
—
ISSN
2267-1242
e-ISSN
2267-1242
Počet stran výsledku
6
Strana od-do
1-6
Název nakladatele
E3S Web of Conferences
Místo vydání
389
Místo konání akce
Chelyabinsk
Datum konání akce
1. 1. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—