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Didactic game as a means of developing research skills

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17310%2F21%3AA2302BFL" target="_blank" >RIV/61988987:17310/21:A2302BFL - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dx.doi.org/10.24917/9788380845749" target="_blank" >http://dx.doi.org/10.24917/9788380845749</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.24917/9788380845749" target="_blank" >10.24917/9788380845749</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Didactic game as a means of developing research skills

  • Popis výsledku v původním jazyce

    This paper introduces two didactic games, which focus on the memorable reproduction of knowledge, including the simple/complex thought operations, and the support of key competencies. The specified didactic games contain a short annotation, a set goal, defined rules, playing cards and a game plan. By implementing these games, the pupil learns to use effectively their memory, cognitive and social strategies. The demand to explore didactic games as extra support for pupils when undertaking scientific research, emerged from the results obtained in the SGS project research. The research found that pupils have a problem with asking research questions correctly, as well as correctly naming the chemical glass, recording the procedure and the results of observations. In a game called "Do I Know What You Are?" the pupil learns how to systematically ask dichotomous questions to opponents in order to identify an unknown substance or separation method. The board game called “Party chemias” includes several activities that can be implemented separately, such as expressing chemical terms by description, drawing and describing the scientist and his significant discoveries. Furthermore, game players (pupils) can compile a meaningful sentence by using a chemistry curriculum term and through verifying the vocabulary of chemical terms via an alphabet letter. The results showed that playing didactic games increases pupils' interest in learning and promotes the permanence and depth of acquired knowledge.

  • Název v anglickém jazyce

    Didactic game as a means of developing research skills

  • Popis výsledku anglicky

    This paper introduces two didactic games, which focus on the memorable reproduction of knowledge, including the simple/complex thought operations, and the support of key competencies. The specified didactic games contain a short annotation, a set goal, defined rules, playing cards and a game plan. By implementing these games, the pupil learns to use effectively their memory, cognitive and social strategies. The demand to explore didactic games as extra support for pupils when undertaking scientific research, emerged from the results obtained in the SGS project research. The research found that pupils have a problem with asking research questions correctly, as well as correctly naming the chemical glass, recording the procedure and the results of observations. In a game called "Do I Know What You Are?" the pupil learns how to systematically ask dichotomous questions to opponents in order to identify an unknown substance or separation method. The board game called “Party chemias” includes several activities that can be implemented separately, such as expressing chemical terms by description, drawing and describing the scientist and his significant discoveries. Furthermore, game players (pupils) can compile a meaningful sentence by using a chemistry curriculum term and through verifying the vocabulary of chemical terms via an alphabet letter. The results showed that playing didactic games increases pupils' interest in learning and promotes the permanence and depth of acquired knowledge.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2021

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Scientific thinking in science education

  • ISBN

    978-83-8084-575-6

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    9

  • Strana od-do

    55-63

  • Název nakladatele

    Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie

  • Místo vydání

    Kraków

  • Místo konání akce

    Kraków

  • Datum konání akce

    17. 6. 2020

  • Typ akce podle státní příslušnosti

    EUR - Evropská akce

  • Kód UT WoS článku