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Interactive chemistry escape game as a tool of distance education: a case study of a pilot test from the first escape room

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17310%2F24%3AA2503973" target="_blank" >RIV/61988987:17310/24:A2503973 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://www.frontiersin.org/articles/10.3389/feduc.2024.1405324/full" target="_blank" >https://www.frontiersin.org/articles/10.3389/feduc.2024.1405324/full</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3389/feduc.2024.1405324" target="_blank" >10.3389/feduc.2024.1405324</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Interactive chemistry escape game as a tool of distance education: a case study of a pilot test from the first escape room

  • Popis výsledku v původním jazyce

    The aim of this paper is to present an escape game which is the first part of a year-round, virtual, educational role-playing game built on the e-learning platform Moodle. The game is primarily focused on chemistry, although it has a great interdisciplinary overlap into physics, biology, and mathematics. The content of the game covers topics found in the chemistry curriculum at middle school and consists of a total of ten escape rooms. Each room—a separate escape game—is a self-contained unit, linked to the others by a storyline, and can be used as an educational tool even during long-term student absences, as was the case during the COVID-19 pandemic. The first room (escape game), as well as the entire year-long game, sets the mood and introduces elements of tension that reflect the story running throughout the game. The central concept is that of carbon being one of the most important elements on planet Earth. In this article, the first escape room (called Mixtures) is explained, as well as the whole overall structure of the game. The results from the pilot test conducted on 125 students are also presented. Students solved various types of tasks, and the testing showed that they performed best when describing chemical apparatus. Conversely, students were not very successful in tasks focused on chemical calculations. Teachers also shared their experiences with the escape game through a questionnaire. The teachers very positively evaluated the multidisciplinary nature of the escape game, especially the inclusion of mathematics.

  • Název v anglickém jazyce

    Interactive chemistry escape game as a tool of distance education: a case study of a pilot test from the first escape room

  • Popis výsledku anglicky

    The aim of this paper is to present an escape game which is the first part of a year-round, virtual, educational role-playing game built on the e-learning platform Moodle. The game is primarily focused on chemistry, although it has a great interdisciplinary overlap into physics, biology, and mathematics. The content of the game covers topics found in the chemistry curriculum at middle school and consists of a total of ten escape rooms. Each room—a separate escape game—is a self-contained unit, linked to the others by a storyline, and can be used as an educational tool even during long-term student absences, as was the case during the COVID-19 pandemic. The first room (escape game), as well as the entire year-long game, sets the mood and introduces elements of tension that reflect the story running throughout the game. The central concept is that of carbon being one of the most important elements on planet Earth. In this article, the first escape room (called Mixtures) is explained, as well as the whole overall structure of the game. The results from the pilot test conducted on 125 students are also presented. Students solved various types of tasks, and the testing showed that they performed best when describing chemical apparatus. Conversely, students were not very successful in tasks focused on chemical calculations. Teachers also shared their experiences with the escape game through a questionnaire. The teachers very positively evaluated the multidisciplinary nature of the escape game, especially the inclusion of mathematics.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Frontiers in Education

  • ISSN

    2504-284X

  • e-ISSN

    2504-284X

  • Svazek periodika

  • Číslo periodika v rámci svazku

    November 2024

  • Stát vydavatele periodika

    CH - Švýcarská konfederace

  • Počet stran výsledku

    15

  • Strana od-do

  • Kód UT WoS článku

    001375624100001

  • EID výsledku v databázi Scopus

    2-s2.0-85212146924