Weight Reduction of Players by Active Playing Using Accelerometers
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F11%3A86080842" target="_blank" >RIV/61989100:27240/11:86080842 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/978-3-642-22729-5_21" target="_blank" >http://dx.doi.org/10.1007/978-3-642-22729-5_21</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-642-22729-5_21" target="_blank" >10.1007/978-3-642-22729-5_21</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Weight Reduction of Players by Active Playing Using Accelerometers
Popis výsledku v původním jazyce
The idea described in this paper deals with a connection of embedded sensors in current smart mobile devices and a game application for mobile devices which results in increased movement of player of these games. Active movement of players was found as one of possible solution how to reduce the weight of playes (users) because of well known global problem of the world is increasing obesity caused by the addiction on the PC games at the young people. This project connects pleasant with useful, respectively playing of the game with physical effort. By the help of the motion sensor (accelerometer) is possible to handle by simple games to whose operating is needed physical impulsion of the player. After it would be possible to take up on this project by the beat measurement of the player in order to check on effectivity of the suggested system. Software was developed in managed code using C# language and .NET Compact Framework platform. Some issues related to real development are also disc
Název v anglickém jazyce
Weight Reduction of Players by Active Playing Using Accelerometers
Popis výsledku anglicky
The idea described in this paper deals with a connection of embedded sensors in current smart mobile devices and a game application for mobile devices which results in increased movement of player of these games. Active movement of players was found as one of possible solution how to reduce the weight of playes (users) because of well known global problem of the world is increasing obesity caused by the addiction on the PC games at the young people. This project connects pleasant with useful, respectively playing of the game with physical effort. By the help of the motion sensor (accelerometer) is possible to handle by simple games to whose operating is needed physical impulsion of the player. After it would be possible to take up on this project by the beat measurement of the player in order to check on effectivity of the suggested system. Software was developed in managed code using C# language and .NET Compact Framework platform. Some issues related to real development are also disc
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/1M0567" target="_blank" >1M0567: Centrum aplikované kybernetiky</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2011
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Communications in Computer and Information Science
ISSN
1865-0929
e-ISSN
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Svazek periodika
171 CCIS
Číslo periodika v rámci svazku
2011
Stát vydavatele periodika
DE - Spolková republika Německo
Počet stran výsledku
12
Strana od-do
249-260
Kód UT WoS článku
000296263100021
EID výsledku v databázi Scopus
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