Weight Reduction of Players by Active Playing Using Accelerometers
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F11%3A43866383" target="_blank" >RIV/62690094:18450/11:43866383 - isvavai.cz</a>
Výsledek na webu
<a href="http://link.springer.com/chapter/10.1007/978-3-642-22729-5_21" target="_blank" >http://link.springer.com/chapter/10.1007/978-3-642-22729-5_21</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-642-22729-5_21" target="_blank" >10.1007/978-3-642-22729-5_21</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Weight Reduction of Players by Active Playing Using Accelerometers
Popis výsledku v původním jazyce
The idea described in this paper deals with a connection of embedded sensors in current smart mobile devices and a game application for mobile devices which results in increased movement of player of these games. Active movement of players was found as one of possible solution how to reduce the weight of playes (users) because of well known global problem of the world is increasing obesity caused by the addiction on the PC games at the young people. This project connects pleasant with useful, respectively playing of the game with physical effort. By the help of the motion sensor (accelerometer) is possible to handle by simple games to whose operating is needed physical impulsion of the player. After it would be possible to take up on this project by the beat measurement of the player in order to check on effectivity of the suggested system. Software was developed in managed code using C# language and .NET Compact Framework platform. Some issues related to real development are also disc
Název v anglickém jazyce
Weight Reduction of Players by Active Playing Using Accelerometers
Popis výsledku anglicky
The idea described in this paper deals with a connection of embedded sensors in current smart mobile devices and a game application for mobile devices which results in increased movement of player of these games. Active movement of players was found as one of possible solution how to reduce the weight of playes (users) because of well known global problem of the world is increasing obesity caused by the addiction on the PC games at the young people. This project connects pleasant with useful, respectively playing of the game with physical effort. By the help of the motion sensor (accelerometer) is possible to handle by simple games to whose operating is needed physical impulsion of the player. After it would be possible to take up on this project by the beat measurement of the player in order to check on effectivity of the suggested system. Software was developed in managed code using C# language and .NET Compact Framework platform. Some issues related to real development are also disc
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
JC - Počítačový hardware a software
OECD FORD obor
—
Návaznosti výsledku
Projekt
<a href="/cs/project/GAP403%2F10%2F1310" target="_blank" >GAP403/10/1310: SMEW - Inteligentní prostředí na pracovištích</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2011
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
e-Technologies and networks for development (ICeND 2011)
ISBN
978-3-642-22728-8
ISSN
1865-0929
e-ISSN
—
Počet stran výsledku
12
Strana od-do
249-260
Název nakladatele
Springer
Místo vydání
Heidelberg
Místo konání akce
Dar-es-Salam, TANZANIA
Datum konání akce
3. 8. 2011
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000296263100021