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The use of computer games among students in grade 3 in grammar schools in the Czech Republic

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F18%3A73588717" target="_blank" >RIV/61989592:15410/18:73588717 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dx.doi.org/10.21125/iceri.2018.0387" target="_blank" >http://dx.doi.org/10.21125/iceri.2018.0387</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.21125/iceri.2018.0387" target="_blank" >10.21125/iceri.2018.0387</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    The use of computer games among students in grade 3 in grammar schools in the Czech Republic

  • Popis výsledku v původním jazyce

    The present paper describes the results of the second stage of a research study aimed at the use of computer games among students in grade three in grammar schools in Olomouc region, Pardubice region, Moravian-Silesian region and Zlín region in the Czech Republic. In terms of methodology, the research strategy was of a quantitative design. The research method to obtain quantitative data was a questionnaire with mixed typology of questionnaire items. The questionnaire survey was carried out between April and June 2018 and involved a total of 10 grammar schools. The research study comprised 529 respondents, who received a printed version of the questionnaire in cooperation with the schools involved in the study. The data were recorded electronically; for this reason the printed questionnaires were converted into a digital format. The electronic data were processed and analysed using a spreadsheet application and specialized statistical software. The evaluation of the research data was based on the research assumptions and hypotheses. The research assumptions were tested in compliance with the results of the basic data analysis. The research hypotheses were tested by means of the following statistical methods: Student’s t-test, chi-square test of independence. The results were presented in a descriptive way using tables and graphs. The results of the research will provide basic data for a comparative analysis with the results of the first stage of the research in order to identify the development of using computer games by students in grade three of grammar schools in the Czech Republic. The first stage of the research involved 10 comparable schools; the overall number of respondents was 525.

  • Název v anglickém jazyce

    The use of computer games among students in grade 3 in grammar schools in the Czech Republic

  • Popis výsledku anglicky

    The present paper describes the results of the second stage of a research study aimed at the use of computer games among students in grade three in grammar schools in Olomouc region, Pardubice region, Moravian-Silesian region and Zlín region in the Czech Republic. In terms of methodology, the research strategy was of a quantitative design. The research method to obtain quantitative data was a questionnaire with mixed typology of questionnaire items. The questionnaire survey was carried out between April and June 2018 and involved a total of 10 grammar schools. The research study comprised 529 respondents, who received a printed version of the questionnaire in cooperation with the schools involved in the study. The data were recorded electronically; for this reason the printed questionnaires were converted into a digital format. The electronic data were processed and analysed using a spreadsheet application and specialized statistical software. The evaluation of the research data was based on the research assumptions and hypotheses. The research assumptions were tested in compliance with the results of the basic data analysis. The research hypotheses were tested by means of the following statistical methods: Student’s t-test, chi-square test of independence. The results were presented in a descriptive way using tables and graphs. The results of the research will provide basic data for a comparative analysis with the results of the first stage of the research in order to identify the development of using computer games by students in grade three of grammar schools in the Czech Republic. The first stage of the research involved 10 comparable schools; the overall number of respondents was 525.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2018

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    ICERI2018 Proceedings

  • ISBN

    978-84-09-05948-5

  • ISSN

    2340-1095

  • e-ISSN

    neuvedeno

  • Počet stran výsledku

    9

  • Strana od-do

    7743-7751

  • Název nakladatele

    International Association of Technology, Education and Development (IATED)

  • Místo vydání

    Madrid

  • Místo konání akce

    Seville, Spain

  • Datum konání akce

    12. 11. 2018

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku