The use of computer games among students in grade 3 in grammar schools in the Czech Republic
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F18%3A73588717" target="_blank" >RIV/61989592:15410/18:73588717 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.21125/iceri.2018.0387" target="_blank" >http://dx.doi.org/10.21125/iceri.2018.0387</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.21125/iceri.2018.0387" target="_blank" >10.21125/iceri.2018.0387</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The use of computer games among students in grade 3 in grammar schools in the Czech Republic
Popis výsledku v původním jazyce
The present paper describes the results of the second stage of a research study aimed at the use of computer games among students in grade three in grammar schools in Olomouc region, Pardubice region, Moravian-Silesian region and Zlín region in the Czech Republic. In terms of methodology, the research strategy was of a quantitative design. The research method to obtain quantitative data was a questionnaire with mixed typology of questionnaire items. The questionnaire survey was carried out between April and June 2018 and involved a total of 10 grammar schools. The research study comprised 529 respondents, who received a printed version of the questionnaire in cooperation with the schools involved in the study. The data were recorded electronically; for this reason the printed questionnaires were converted into a digital format. The electronic data were processed and analysed using a spreadsheet application and specialized statistical software. The evaluation of the research data was based on the research assumptions and hypotheses. The research assumptions were tested in compliance with the results of the basic data analysis. The research hypotheses were tested by means of the following statistical methods: Student’s t-test, chi-square test of independence. The results were presented in a descriptive way using tables and graphs. The results of the research will provide basic data for a comparative analysis with the results of the first stage of the research in order to identify the development of using computer games by students in grade three of grammar schools in the Czech Republic. The first stage of the research involved 10 comparable schools; the overall number of respondents was 525.
Název v anglickém jazyce
The use of computer games among students in grade 3 in grammar schools in the Czech Republic
Popis výsledku anglicky
The present paper describes the results of the second stage of a research study aimed at the use of computer games among students in grade three in grammar schools in Olomouc region, Pardubice region, Moravian-Silesian region and Zlín region in the Czech Republic. In terms of methodology, the research strategy was of a quantitative design. The research method to obtain quantitative data was a questionnaire with mixed typology of questionnaire items. The questionnaire survey was carried out between April and June 2018 and involved a total of 10 grammar schools. The research study comprised 529 respondents, who received a printed version of the questionnaire in cooperation with the schools involved in the study. The data were recorded electronically; for this reason the printed questionnaires were converted into a digital format. The electronic data were processed and analysed using a spreadsheet application and specialized statistical software. The evaluation of the research data was based on the research assumptions and hypotheses. The research assumptions were tested in compliance with the results of the basic data analysis. The research hypotheses were tested by means of the following statistical methods: Student’s t-test, chi-square test of independence. The results were presented in a descriptive way using tables and graphs. The results of the research will provide basic data for a comparative analysis with the results of the first stage of the research in order to identify the development of using computer games by students in grade three of grammar schools in the Czech Republic. The first stage of the research involved 10 comparable schools; the overall number of respondents was 525.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
ICERI2018 Proceedings
ISBN
978-84-09-05948-5
ISSN
2340-1095
e-ISSN
neuvedeno
Počet stran výsledku
9
Strana od-do
7743-7751
Název nakladatele
International Association of Technology, Education and Development (IATED)
Místo vydání
Madrid
Místo konání akce
Seville, Spain
Datum konání akce
12. 11. 2018
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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