3D Models of Historical Objects in Teaching at the 1st Level of Primary School
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18440%2F15%3A50003240" target="_blank" >RIV/62690094:18440/15:50003240 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.sciencedirect.com/science/article/pii/S1877042815002281" target="_blank" >http://www.sciencedirect.com/science/article/pii/S1877042815002281</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.sbspro.2015.01.198" target="_blank" >10.1016/j.sbspro.2015.01.198</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
3D Models of Historical Objects in Teaching at the 1st Level of Primary School
Popis výsledku v původním jazyce
The aim of the study was to find out what effect has on teaching process utilization of gamification elements, concrete 3D models of historical objects from the Czech Republic in the subject Man and his world if introduction of gamification effects pedagogical interaction and communication between teacher and pupils. Three lessons were analyzed on the base of videos. In each followed lesson the index of interaction was higher than 1, so pupils were more active than teacher. Discussions with teachers and their reflection of lesson were realized for completing. Introduction of 3D models in lessons and even elements of gamification could influence pedagogical interaction and communication between teacher and pupils. On the other hand we must be aware of that the constructive approach to teaching and thus an increase of activity does not depend on technology but in the first place on the personality and competences of teacher.
Název v anglickém jazyce
3D Models of Historical Objects in Teaching at the 1st Level of Primary School
Popis výsledku anglicky
The aim of the study was to find out what effect has on teaching process utilization of gamification elements, concrete 3D models of historical objects from the Czech Republic in the subject Man and his world if introduction of gamification effects pedagogical interaction and communication between teacher and pupils. Three lessons were analyzed on the base of videos. In each followed lesson the index of interaction was higher than 1, so pupils were more active than teacher. Discussions with teachers and their reflection of lesson were realized for completing. Introduction of 3D models in lessons and even elements of gamification could influence pedagogical interaction and communication between teacher and pupils. On the other hand we must be aware of that the constructive approach to teaching and thus an increase of activity does not depend on technology but in the first place on the personality and competences of teacher.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
AM - Pedagogika a školství
OECD FORD obor
—
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2015
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Procedia - social and behavioral sciences
ISBN
—
ISSN
1877-0428
e-ISSN
—
Počet stran výsledku
7
Strana od-do
830-836
Název nakladatele
Elsevier
Místo vydání
Amsterdam
Místo konání akce
Kyrenia, CYPRUS
Datum konání akce
22. 10. 2014
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000380543800114