NoseTapping: what else can you do with your nose?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F13%3A00211781" target="_blank" >RIV/68407700:21230/13:00211781 - isvavai.cz</a>
Výsledek na webu
<a href="http://doi.acm.org/10.1145/2541831.2541867" target="_blank" >http://doi.acm.org/10.1145/2541831.2541867</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/2541831.2541867" target="_blank" >10.1145/2541831.2541867</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
NoseTapping: what else can you do with your nose?
Popis výsledku v původním jazyce
Touch-screen interfaces on smart devices became ubiquitous in our everyday lives. In specific contextual situations, capacitive touch interfaces used on current mobile devices are not accessible when, for example, wearing gloves during a cold winter. Although the market has responded by providing capacitive styluses or touchscreen-compatible gloves, these solutions are not widely accepted and appropriate in such particular situations. Using the nose instead of fingers is an easy way to overcome this problem. In this paper, we present in-depth results of a user study on nose-based interaction. The study was complemented by an online survey to elaborate the potential and acceptance of the nose-based interaction style. Based on the insights gained in thestudy, we identify the main challenges of nose-based interaction and contribute to the state of the art of design principles for this interaction style by adding two new design principles and refining one already existing principle. In ad
Název v anglickém jazyce
NoseTapping: what else can you do with your nose?
Popis výsledku anglicky
Touch-screen interfaces on smart devices became ubiquitous in our everyday lives. In specific contextual situations, capacitive touch interfaces used on current mobile devices are not accessible when, for example, wearing gloves during a cold winter. Although the market has responded by providing capacitive styluses or touchscreen-compatible gloves, these solutions are not widely accepted and appropriate in such particular situations. Using the nose instead of fingers is an easy way to overcome this problem. In this paper, we present in-depth results of a user study on nose-based interaction. The study was complemented by an online survey to elaborate the potential and acceptance of the nose-based interaction style. Based on the insights gained in thestudy, we identify the main challenges of nose-based interaction and contribute to the state of the art of design principles for this interaction style by adding two new design principles and refining one already existing principle. In ad
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/7E10063" target="_blank" >7E10063: Virtual Augmented Environments and Realistic User Interactions To achieve Embedded Accessibility DesignS</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
ISBN
978-1-4503-2648-3
ISSN
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e-ISSN
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Počet stran výsledku
9
Strana od-do
1-9
Název nakladatele
ACM
Místo vydání
New York
Místo konání akce
Lulea
Datum konání akce
2. 12. 2013
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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