Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F15%3A00233079" target="_blank" >RIV/68407700:21230/15:00233079 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.sciencedirect.com/science/article/pii/S0097849315000060" target="_blank" >http://www.sciencedirect.com/science/article/pii/S0097849315000060</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.cag.2015.01.005" target="_blank" >10.1016/j.cag.2015.01.005</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL
Popis výsledku v původním jazyce
Bidirectional texture function (BTF) as an effective visual fidelity representation of surface appearance is becoming more and more widely used. In this paper we report on three contributions to BTF data compression. First, we propose novel decompositions for multi-level vector quantization in BTF data compression that improve the compression ratio by 12% in comparison with the original method, without loss of visual quality. This is achieved by a highly configurable software architecture that allows for different compression pipelines. Second, we show how for offline storage the compression ratio can be increased by 30% in total by Huffman coding. Third, we show how to efficiently parallelize this vector quantization algorithm in OpenCL for massivelyparallel architectures such as GPUs with a new modular design of the compression pipeline. The results for the new compression algorithm are shown on twelve low dynamic range BTFs and four high dynamic range publicly available BTF samples
Název v anglickém jazyce
Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL
Popis výsledku anglicky
Bidirectional texture function (BTF) as an effective visual fidelity representation of surface appearance is becoming more and more widely used. In this paper we report on three contributions to BTF data compression. First, we propose novel decompositions for multi-level vector quantization in BTF data compression that improve the compression ratio by 12% in comparison with the original method, without loss of visual quality. This is achieved by a highly configurable software architecture that allows for different compression pipelines. Second, we show how for offline storage the compression ratio can be increased by 30% in total by Huffman coding. Third, we show how to efficiently parallelize this vector quantization algorithm in OpenCL for massivelyparallel architectures such as GPUs with a new modular design of the compression pipeline. The results for the new compression algorithm are shown on twelve low dynamic range BTFs and four high dynamic range publicly available BTF samples
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
—
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2015
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Computers & Graphics
ISSN
0097-8493
e-ISSN
—
Svazek periodika
48
Číslo periodika v rámci svazku
05
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
10
Strana od-do
1-10
Kód UT WoS článku
000355029200002
EID výsledku v databázi Scopus
2-s2.0-84924787633