A systematic review of virtual and augmented realities in higher education: Trends and issues
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21630%2F25%3A00376064" target="_blank" >RIV/68407700:21630/25:00376064 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1080/14703297.2024.2382854" target="_blank" >https://doi.org/10.1080/14703297.2024.2382854</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/14703297.2024.2382854" target="_blank" >10.1080/14703297.2024.2382854</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
A systematic review of virtual and augmented realities in higher education: Trends and issues
Popis výsledku v původním jazyce
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are integrated. 95 articles from the past 7 years were reviewed to gather comprehensive insights. According to findings, VR and AR in higher education have been used most frequently in medical courses, while simulations have been predominantly implemented as teaching strategies in VR and AR. The most common types of research methods have been experimental and survey studies. The findings indicate that, while VR/AR has promising potential in higher education, certain challenges such as understanding how and when virtual and augmented reality can be most effective must be addressed before widespread adoption in higher education.
Název v anglickém jazyce
A systematic review of virtual and augmented realities in higher education: Trends and issues
Popis výsledku anglicky
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are integrated. 95 articles from the past 7 years were reviewed to gather comprehensive insights. According to findings, VR and AR in higher education have been used most frequently in medical courses, while simulations have been predominantly implemented as teaching strategies in VR and AR. The most common types of research methods have been experimental and survey studies. The findings indicate that, while VR/AR has promising potential in higher education, certain challenges such as understanding how and when virtual and augmented reality can be most effective must be addressed before widespread adoption in higher education.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Innovations in Education and Teaching International
ISSN
1470-3297
e-ISSN
1470-3300
Svazek periodika
62
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
12
Strana od-do
811-822
Kód UT WoS článku
001273044400001
EID výsledku v databázi Scopus
2-s2.0-85199022594